Professional Experience
Technical Artist
FreelanceDJ Dokku · Sala Razzmatazz
Designed and implemented the real-time visuals for DJ Dokku’s live performance at Razzmatazz Barcelona, including character mascot rigging in Maya plus integration, shading and lighting in Unreal Engine 5.
Impala Films
Responsible for scene optimization, lighting, shader development and creation of PCG systems in Unreal Engine 5 for a background projected on LED walls, across several shots of a Virtual Production commercial.
Unreal Engine Authorized Instructor
Freelance Epic Games PartnerScopely
Several in-company trainings for Scopely on Unreal Engine 5 workflows and technical project management.
La Salle URL / Escape Studios
Regional coordinator for Summer of Unreal events with Escape Studios across Spain, helping students with technical questions related to Unreal Engine 5.
La Salle URL
Annual Unreal Engine 5 courses where students are taught workflows and the general pipeline from Maya to Unreal Engine, to be used in their shorts, films and video games.
Packt
Technical reviewer of all the chapters of the book “Unreal Engine 5 for Beginners”.
Technical Artist / Developer
Freelance Slumber Party GamesPrime Video
In charge of team coordination and direction of 4 shipped licensed web games (The Boys, Invincible, Fleabag, The Boarding School), handling the game design, game development (HTML5 and JavaScript) and 2D design.
Fundació Pere Tarrés
Directed a team to create a 3D training simulation in Unity, being also in charge of the game design, development, lighting and optimization of the scenes and integration in the Moodle platform.
University Professor and Mentor
Part-time La Salle URLLectured 100+ artists and game developers per year across 6 subjects: UE5, Game Design, Project Management, Showreel Production, Audiovisual Projects and Level Design. Built curriculum and documentation for all courses from scratch.
Production Coordinator
Full-time B-Water StudiosCoordinated multi-team animation productions (series and movies) as primary point of contact between clients and internal teams. Managed workflow alignment across departments, supporting planning, communication and delivery.
Education
Master’s Degree, Technical Art and Procedural Generation
TechArt Worlds
2025 – 2026
Master’s Degree, Video Game Design and Development
Universitat Oberta de Catalunya
2022 – 2024 · Graduated with Honours
Bachelor’s Degree, 3D Animation & VFX
La Salle BCN (URL)
2016 – 2020