Professional Experience

FREELANCE_PROJECTS 2025 – Present

Technical Artist

Freelance

DJ Dokku · Sala Razzmatazz

Designed and implemented the real-time visuals for DJ Dokku’s live performance at Razzmatazz Barcelona, including character mascot rigging in Maya plus integration, shading and lighting in Unreal Engine 5.

Impala Films

Responsible for scene optimization, lighting, shader development and creation of PCG systems in Unreal Engine 5 for a background projected on LED walls, across several shots of a Virtual Production commercial.

EPIC_GAMES_PARTNER 2022 – Present

Unreal Engine Authorized Instructor

Freelance Epic Games Partner

Scopely

Several in-company trainings for Scopely on Unreal Engine 5 workflows and technical project management.

La Salle URL / Escape Studios

Regional coordinator for Summer of Unreal events with Escape Studios across Spain, helping students with technical questions related to Unreal Engine 5.

La Salle URL

Annual Unreal Engine 5 courses where students are taught workflows and the general pipeline from Maya to Unreal Engine, to be used in their shorts, films and video games.

Packt

Technical reviewer of all the chapters of the book “Unreal Engine 5 for Beginners”.

DEV_SLUMBERPARTY 2022 – 2025

Technical Artist / Developer

Freelance Slumber Party Games

Prime Video

In charge of team coordination and direction of 4 shipped licensed web games (The Boys, Invincible, Fleabag, The Boarding School), handling the game design, game development (HTML5 and JavaScript) and 2D design.

Fundació Pere Tarrés

Directed a team to create a 3D training simulation in Unity, being also in charge of the game design, development, lighting and optimization of the scenes and integration in the Moodle platform.

TEACHING_LASALLE 2021 – Present

University Professor and Mentor

Part-time La Salle URL

Lectured 100+ artists and game developers per year across 6 subjects: UE5, Game Design, Project Management, Showreel Production, Audiovisual Projects and Level Design. Built curriculum and documentation for all courses from scratch.

PROD_BWATER 2019 – 2021

Production Coordinator

Full-time B-Water Studios

Coordinated multi-team animation productions (series and movies) as primary point of contact between clients and internal teams. Managed workflow alignment across departments, supporting planning, communication and delivery.

Education

ACADEMIC_HISTORY 2016 – 2026

Master’s Degree, Technical Art and Procedural Generation

TechArt Worlds

2025 – 2026

Master’s Degree, Video Game Design and Development

Universitat Oberta de Catalunya

2022 – 2024 · Graduated with Honours

Bachelor’s Degree, 3D Animation & VFX

La Salle BCN (URL)

2016 – 2020